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Concept

The monsters are hungry for words...but not just any words! Each monster likes different things, and will only be able to guzzle down words containing the letters in its mouth.

 

 

How to Play

 

Prepare the Game

Each player takes 2 “Monster” cards and places them face up in front of them. Any cards that are not used are put to one side. In a 2-player game, both players can exchange one of their monsters for another from the pile of unused cards.

Shuffle the “Animal” cards with the “Indigestion” cards.

Place the pack face down in a pile in the middle of the players.

Play

The youngest player starts, then the play continues in a clockwise direction. The first player turns over the first card in the pack.

1/ If it is an “Animal” card, the player says the name of the animal shown on the card.

- If the name contains or starts with a letter that one of the player’s monsters likes, the player takes the card and places it on the corresponding “Monster” card. 

The number on the card shows how many calories the monster has got from the animal. Once it has got 15 calories, the monster will be full up.

Note 

If the word could feed both the player’s monsters, the player can choose which monster to give the card to. For example, if they turn over a KOALA, they can only use it to feed monsters who like Ks, Os, As, or Ls. The monster who gets the card gets 3 calories.

- If neither of the player’s monsters like the letters in the word, the player cannot take the card and must leave it next to the rest of the pack. Then it is the next player’s turn to take a card.

2/ If it is an “Indigestion” card, the player’s monsters get sick. The player must take all the “Animal” cards showing the same number of calories as the “Indigestion” card away from their monsters (e.g. if a player draws an “Indigestion 2” card, they must take any cards showing a calorie count of 2 away from their monsters). Then it is the next player’s turn to take a card. A monster will be full up as soon as it gets to 15 calories (or more). The player turns the full monster face down on the table, and it can no longer get indigestion.

End of the game

The first player to fill up both their monsters wins the game.

Variation for expert players

When it is their turn, each player turns over the top card in the pack. All the players then have to be quick, and play at the same time: If it’s an “Animal” card: the quickest player to say a word that could feed one of their monsters wins the card. That word can either be the animal’s name or their cooking utensil. If it’s an “Indigestion” card: all the players must tap the pack. The last player to tap the pack has to take the “Indigestion” card and remove the corresponding cards from their monsters.

ABC Miam

£12.50Price
  • Age

    8+

     

    Number of Players

    2-4

     

    Play Time

    20 minutes

     

    Skills

    Concentration, writing and reading, speech and language, speedy reaction 

     

    Aim of Game

    To be the first player to fill their two monsters up.

     

    Description

    The monsters are greedy but picky, and they don’t all like the same letters.
    To feed them, you’ll have to pick the animals with names that they will love tucking into.
    Djeco games sharpen observational skills, make you think without realizing, develop memory and stimulate conversation and lots of shared laughter!

     

    What's in the box

    48 “Animal” cards with a calorie content of 1 to 5, 8 big “Monster” cards who like to eat different things, 10 “Indigestion” cards.

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